Figblox exports images in two ways:
- Layers with
.rasterin the name export as PNG files - Image fills in Figma are included automatically
All images are bundled into a ZIP file when you export.
If images or .raster layers share the same name in Figma, Figblox exports them once and reuses that asset anywhere that name appears.
Importing images into Roblox
For raster and image layers, Roblox still needs real uploaded image or decal assets available to link.
The cleanest flow is to keep those uploaded assets available in the expected Loaded folder and naming structure so Figblox can match them by imageName.
If a matching image asset is available, Figblox links it automatically during import. If not, the UI still imports, but that image slot will stay unlinked until the asset is available.
Re-importing images
If you make changes to a layer marked with .raster, re-export the updated JSON and images from Figma.
If the matching Roblox image asset is already available with the correct name, Figblox can link it automatically on the next import. If not, upload or insert the new asset, then run Link Images so Figblox can match and replace the old one.