A lot of Figma-to-Roblox workflows focus on getting UI into Studio once. Figblox is built around what happens after that. When you update your design in Figma and export again, Figblox can merge those changes instead of rebuilding everything from scratch.
That means Figblox is not just an importer. It is a workflow for keeping Figma and Roblox Studio in sync while you keep working.
What Figblox focuses on
- Smart re-importing so changed layout values can update without wiping untouched Studio edits.
- Tools for scaling and device layout, including To Scale, Lock Text, and Lock Stroke.
- Layout translation from Figma auto layout into Roblox layout objects like UIListLayout, UIGridLayout, and UIPadding.
- Prefix Tags in Figma for roles, states, utility tags, and raster, with undo/redo in the plugin
- Image export and linking for .raster layers and image fills.
- Preview Layers and Manual Assets tools so you can select rows, tune anchors, and patch missing image asset IDs before confirming.
In practice
- Design in Figma.
- Import into Roblox Studio.
- Keep editing.
- Re-import without starting over.