Figblox exports most layers as native Roblox UI objects by default. Frames, text, and simple solid-color shapes do not need to be rasterized.
Some layers work better as PNG images instead. Use raster for image fills, gradients, blur, glow, vector shapes, or layered visual effects that Roblox cannot recreate cleanly.
Make Raster
Select a layer and click Make Raster. Figblox adds the .raster prefix and looks for matching layers on the page so they can be tagged too.
Clear Raster
Select a tagged layer and click Clear Raster. Figblox removes the .raster prefix and clears matching tagged layers too. If you select a frame or group, Figblox can also clear tagged layers inside it.
How matching works
Figblox looks at the layer name, aspect ratio, and fill type to find layers that are likely to be the same element.
It also handles a few cases automatically. Generic Figma names like Rectangle or Frame are not matched page-wide. Rotated layers are not auto-matched. Read-only layers inside component instances are skipped.
Status messages
After each action, Figblox shows a short message such as:
- marked 6
- marked 3, 2 already tagged
- cleared 6
- already marked
- generic name, marked selected only
- rotated, marked selected only
- no raster layers found inside
When to use raster
Use raster for image fills, gradients, blur, glow, vector shapes, boolean operations, or stacked visual effects.
You usually do not need raster for solid-color rectangles, layout frames, or text layers.