Figblox Docs

Raster

Mark layers for PNG export using the Raster tag and Prefix Tags in Figma.

Figblox exports most layers as native Roblox UI objects by default. Frames, text, and simple solid-color shapes do not need to be rasterized.

Some layers work better as PNG images instead. Use raster for image fills, gradients, blur, glow, vector shapes, or layered visual effects that Roblox cannot recreate cleanly.

The raster tag

Tagged layers export with the .raster prefix. You add and remove that prefix through the Figblox Figma plugin.

Adding the raster tag

Select a layer, open Prefix Tags, and turn Raster on under Tags. Figblox adds .raster and looks for matching layers on the page so they can be tagged too. See also Prefixes → Prefix Tags.

Removing the raster tag

Select a tagged layer, open Prefix Tags, and turn Raster off. Figblox removes .raster for the matching set the same way. If you select a frame or group, Figblox can also clear raster tags inside it.

How matching works

Figblox looks at the layer name, aspect ratio, and fill type to find layers that are likely to be the same element.

It also handles a few cases automatically. Generic Figma names like Rectangle or Frame are not matched page-wide. Rotated layers are not auto-matched. Read-only layers inside component instances are skipped.

Status messages

After you turn Raster on or off, Figblox may show a short message such as:

  • marked 6
  • marked 3, 2 already tagged
  • cleared 6
  • already marked
  • generic name, marked selected only
  • rotated, marked selected only
  • no raster layers found inside

When to use raster

Use raster for image fills, gradients, blur, glow, vector shapes, boolean operations, or stacked visual effects.

You usually do not need raster for solid-color rectangles, layout frames, or text layers.

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